WebbIn Edge select mode, holding Ctrl-Alt while selecting an edge (or two vertices) selects a sequence of edges that are not connected, but on opposite sides to each other … Webb21 juli 2024 · If you have a vertex (from obj.data.vertices) you can get its index by: vertex.index. From a vertex, you can get its assigned groups via: vertex.groups. This is an array of groups that you can use to check if the vertex is concerned by a group. To obtain the assigned weight, from a given group and knowing a vertex index: group.weight( …
Edit mode 2.91 very slow and cpu intensive compared to 2.79
Webb6 okt. 2024 · 1 Answer. The selection tools by default only select vertices not hidden by other faces. In your case, the vertices very close to each other (on on the same point) are preventing one or other of each pair from being selected. To avoid this ‘masking’ you can … Webb9 mars 2024 · The solution was somewhat not too complex: right click to select one vertice press and keep pressed shift key right click in the same place as before to select the other vertice now you can remove doubles, if you want I think this should word for edges and faces too. James_Ran March 9, 2024, 3:04pm #2 Hey Valentina, candy crush 1498 suzy
Blender bevel selected edge of a default cube with Python
WebbMore than likely, yes. It looks like you pressed the H key, which will hide your current selection within a mode. So every time you go into edit mode those parts you selected go back to being hidden. Select the object, go back into edit mode, hold ALT and tap H to un-hide them. 3 jambonandfromage • 4 yr. ago Aha, that solved it. Webb9 okt. 2024 · So I am just working on a chair in blender and opened it up and I immediately ran into this problem. I would select a corner of a cube and move it into a position, done with it, and then go to select the next corner, which should automatically deselect the previous corner and only select the current corner, except Blender just isn't cooperating … Webb23 apr. 2024 · 1 Answer. Disable Sync Selection in the header toolbar of the UV/Image Editor. This stops the UVs only being visible if their corresponding vertices are selected. Now, even if no vertices are selected in the 3D view the UV image editor will still show them. If you do then select some vertices in the 3D view, the equivalent UVs will be … candy crush 1496 suzy